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Thread Class Reference

Platform independent threads. More...

#include <cxxtools/thread.h>

Inheritance diagram for Thread:

AttachedThread DetachedThread

List of all members.

Public Types

enum  State {
  Ready = 0,
  Running = 1,
  Finished = 2
}
 Status of a thread. More...

Public Member Functions

virtual ~Thread ()
 Destructor.
State state () const
 Returns the current state of the thread.
void start ()
 Starts the thread.
void create ()

Static Public Member Functions

static void exit ()
 Exits athread.
static void yield ()
 Yield CPU time.
static void sleep (unsigned int ms)
 Sleep for some time.

Protected Member Functions

 Thread ()
 Default Constructor.
 Thread (const Callable< void > &cb)
 Contructs a thread with a thread entry.
void init (const Callable< void > &cb)
 Initialize with a thread entry.
void detach ()
 Detaches the thread.
void join ()
 Joins the thread.
bool joinNoThrow ()
 Joins the thread.
void terminate ()
 Terminates the thread.


Detailed Description

This is a thread base class, which is flexible, but hard to use. Try to use either an AttachedThread or a DetachedThread instead !!!

A Thread represents a separate thread of control within the program. It shares data with all the other threads within the process but executes independently in the way that a separate program does on a multitasking operating system. Each thread gets its own stack, which size is determinated by the operating system.

The execution of a thread starts either by calling the start() which calls the thread entry object passed to the constructor. Threads can either be joined, so you can wait for them, or be detached, so they run indepentently. A thread can be forced to terminate by calling terminate(), however, doing so is dangerous and discouraged.

Thread also provides a platform independent sleep function. A thread can give up CPU time either by calling Thread::yield() or sleep() to stop for a specified periode of time.


Member Enumeration Documentation

enum State

Enumerator:
Ready  Thread was not started yet.
Running  Thread was started.
Finished  Thread has Finished.


Constructor & Destructor Documentation

Thread (  )  [protected]

Constructs a thread object without a thread entry. Use the init() method to set a callable. The thread will terminate immediately, if no thread entry is set.

Thread ( const Callable< void > &  cb  )  [explicit, protected]

Constructs a thread object to execute the Callable cb. The Thread is not started on construction, but when start() is called.

virtual ~Thread (  )  [virtual]

The thread must either be joined or detached before the destructor is called.


Member Function Documentation

void init ( const Callable< void > &  cb  )  [protected]

The callable cb will be used as the thread entry. If another thread entry was set previously it will be replaced.

Referenced by DetachedThread::DetachedThread().

void start (  ) 

This starts the execution of the thread by calling the thread entry. Throws a SystemError on failure.

static void exit (  )  [static]

This function is meant to be called from within a thread to leave the thread at once. Implicitly called when the thread entry is left. Throws a SystemError on failure.

static void yield (  )  [static]

This function is meant to be called from within a thread to give up the CPU to other threads. Throws a SystemError on failure.

Referenced by SpinMutex::lock().

static void sleep ( unsigned int  ms  )  [static]

The calling thread sleeps for ms milliseconds. Throws a SystemError on failure.

Copyright © 2008 The Tntnet Development Team
Tntnet 1.6